Mesocort AI Open explorer
THE HUMAN EXPERIENCE DATASET

Human experience.
Machine readable.

What people see. What they hear. What they do next.
Millions of real human experiences. The tools to transform them. And our own research into the intelligence behind them.

MESOCORT AI × POWERED BY RANKACY DATA
LIVE DATA PREVIEWDUST II · PLAYER 06
01 / THE PLAYER’S VIEWTICK 005380
02 / DEPTHDEPTH
NEARFAR
03 / TACTICAL MAP2D
Dust II tactical map
CT T10 perspectives
ONE MOMENT. THREE VIEWS.
7Mgame demos
12M+players represented
64 Hzone sample every 15.625 ms
7 layersone shared timeline
01 / EXPERIENCE THE DATA

One moment.
Every dimension.

This is real data, not a product mockup. Switch layers, reveal the signals, and follow the decisions behind a ten-second encounter.

MESOCORT / MULTIMODAL EXPLORERDUST II · ROUND 01 · PLAYER 06
ONE PLAYER. ALIGNED PERCEPTION AND ACTION.SYNCHRONIZED SAMPLE
ONE TIMELINE → THREE CONNECTED VIEWSPLAYER 06 / FIRST PERSON
PLAYER VIEW RGB
GEOMETRY DEPTH
WORLD CONTEXT 2D
TICK 5380
Observation RGB + depth + available cuesHuman action Keys + aim + fireNext state Grounded in the next tick
02.56 / 10.00 s
0 s2 s4 s6 s8 s10 s
TICK 5380
One real encounter. Ten players. Every layer connected by the same tick. Player labels are neutral; original video retains the in-game HUD.Go deeper in the full explorer ↗
02 / LOOK CLOSER

There is more here
than meets the eye.

Lift the image into 3D. Reveal what a player could hear. Turn a path through the map into a sequence your model can learn from.

Original gameplay at tick 5380Depth from the exact same camera at tick 5380Drag to explore RGBDEPTH
PIXELS → DISTANCE

Look through the image.

Same camera. Same tick. Appearance and geometry, aligned.

SPACE + MOVEMENT
POSITIONS → CONTEXT

Every move has a place.

Navigation, named areas and the paths people actually take.

Our explorer reconstructing Dust II in 3D with named areas and player contextOUR 3D EXPLORER
A RECORDING → A WORLD

Step outside the camera.

Explore the scene in 3D, connect movement to geometry, and inspect an encounter from another angle.

A PLAYER’S SOUND FIELD
SOUND → AVAILABLE INFORMATION

Hear beyond the frame.

Who made the sound, where it came from, and who could hear it.

RGB / depth, map and sound previews share tick 5380. The 3D image shows a separate view in our full explorer. Depth represents the static environment.

03 / THE DIFFERENCE IS THE CONTEXT

A video shows the moment.
Connected data opens it up.

Start with the human experience. Add the structure, perspectives and outputs your research needs.

What you can work withA standalone videoThe visible experienceMesocort connected dataThe experience, decodedYour tailored datasetShaped around your question
ObservationRecorded pixelsRGB + camera + aligned depthYour views, resolution & HUD choice
Human actionInferred from the imageRecorded inputs, aim & player stateSelected behaviors & time windows
World contextWhat is in the frame3D geometry, navigation & trajectoriesSpatial features for your task
PerceptionWhat is visible or audible in the recordingPer-target visibility & listener-level soundObserver-specific cues & enrichments
Ready to useA media fileLayers linked by player and tickSelected, aligned & validated exports
64 HzOne observation every 15.625 msPerception action next state
Explore all seven data layersInputs · space · video · visibility · sound · depth · egocentric +
ONE SHARED TIMELINEdemo_id + round + tick + playerInspect a real sample ↓

Comparison with a standalone video file, not a claim about another provider. Corpus scale and generation capabilities supplied by Rankacy; layers are generated on demand, subject to source coverage.

04 / THE DATA. THE TOOLS. THE EXPERTISE.

Your question.
Your version of the data.

We build the infrastructure around the dataset, too. We can select, transform and enrich the data, then deliver the views and features your team needs.

01

Select

Choose the situations, players, perspectives and time windows that matter.

A focused slice of human experience
02

Enrich

Add visibility, spatial sound, geometry and features tailored to your question.

More context around every action
03

Render

Generate aligned RGB and depth. Choose the camera, resolution and HUD.

The observation your model needs
04

Validate & deliver

Inspect alignment, compare outputs and assemble an export for your workflow.

Data you can inspect and build on
BUILT AROUND YOUR RESEARCH

Bring a task.
We can build the data around it.

From a focused experiment to a custom training corpus, we work with you on the right selection, enrichments and delivery.

Build with Mesocort
01 / WORLD MODELSRGB + depth + action → next state

Aligned sequences, camera records and human inputs.

02 / PERCEPTION RESEARCHWhat this player could see and hear

Observer-specific visibility and sound context.

03 / BEHAVIOR MODELINGSelected encounters + enriched telemetry

Movement, aim, timing and the context around a decision.

05 / BUILT ON THIS FOUNDATION

These data already
power intelligence.

From a rich record of human play to models that explain what changes a game. This is already a working product.

LIVE AT RANKACY LABS

GPRT Pro

From what happened
to what made the difference.

Our model turns match state into live win probabilities, identifies decisive moments, and explains the events behind a round’s outcome.

01 Live win probabilities02 Impact moments & player analysis03 Outcome explanations & summaries04 Conversational match exploration
Experience GPRT Pro
● ● ●labs.rankacy.com / gprt-showcase
MATCH INTELLIGENCE / PRODUCT WORKFLOW
GAME STATEPLAYER ACTIONSROUND CONTEXT
GPRT ProCONTEXT → PREDICTION → EXPLANATION
01Predict

How does the chance of winning evolve?

02Explain

Which moments changed the outcome?

03Explore

What did each player contribute?

Workflow illustration. Open the live demo for real model outputs.

A model family, built for different questions. GPRT Flash supports fast inference. GPRT Pro goes deeper into match analysis.

Explore Rankacy Labs ↗
06 / WHAT COMES NEXT

A playground for humans.
A foundation for AI.

A foundation for models that understand worlds, anticipate actions and learn from human experience. Explore the larger possibilities.

Research horizons, alongside the products already built above. Applying models beyond games remains a separate research and validation challenge.

07 / OUR OWN RESEARCH AT MESOCORT

We build with this data.
And ask what comes next.

We are Mesocort. Alongside the dataset and tools, we conduct our own research into human behavior and the intelligence behind a decision.

HUMAN BRAIN / ANATOMICAL ATLAS

Loading 3D brain…

Select a region to highlight it.Drag to rotate · pinch to zoom

MRI-derived cortical anatomy. Region colors identify anatomy, not measured brain activity.

MESOCORT RESEARCH

From human play
to human behavior.

We use this rich record of perception and action to study how people respond under pressure. Our models Ember and Orbit investigate fight-or-flight outcomes from behavioral telemetry.

THE QUESTION WE ARE EXPLORING

Can the moments before a decision help us predict how a person will respond?

EMBER

Behavioral prediction

ORBIT

Behavioral prediction

Explore our research

Ongoing research. Our paper is under review; the methodology is available under NDA through Mesocort.

REAL HUMAN EXPERIENCEOUR ENRICHMENT TOOLSOUR MODELS & RESEARCH

Anatomy: FreeSurfer fsaverage5 + Desikan–Killiany regions, via PennLINC · Source & credits. Visual pathway research: Kragel et al., 2021 · McFadyen et al., 2019.

7 MILLION GAMES. YOUR NEXT BREAKTHROUGH.

Bring the question.
We bring the experience.

A dataset. A toolchain. A research partner.
Let’s shape the data around what you want to discover.