
Drag to explore ↔RGBDEPTHLook through the image.
Same camera. Same tick. Appearance and geometry, aligned.
What people see. What they hear. What they do next.
Millions of real human experiences. The tools to transform them. And our own research into the intelligence behind them.
This is real data, not a product mockup. Switch layers, reveal the signals, and follow the decisions behind a ten-second encounter.
Body regions shown as an anatomical reference. The real percentage is target-level; this export does not contain separate region masks.
Lift the image into 3D. Reveal what a player could hear. Turn a path through the map into a sequence your model can learn from.

Drag to explore ↔RGBDEPTHSame camera. Same tick. Appearance and geometry, aligned.
Navigation, named areas and the paths people actually take.
OUR 3D EXPLORERExplore the scene in 3D, connect movement to geometry, and inspect an encounter from another angle.
Who made the sound, where it came from, and who could hear it.
RGB / depth, map and sound previews share tick 5380. The 3D image shows a separate view in our full explorer. Depth represents the static environment.
Start with the human experience. Add the structure, perspectives and outputs your research needs.
| What you can work with | A standalone videoThe visible experience | Mesocort connected dataThe experience, decoded | Your tailored datasetShaped around your question |
|---|---|---|---|
| Observation | Recorded pixels | RGB + camera + aligned depth | Your views, resolution & HUD choice |
| Human action | Inferred from the image | Recorded inputs, aim & player state | Selected behaviors & time windows |
| World context | What is in the frame | 3D geometry, navigation & trajectories | Spatial features for your task |
| Perception | What is visible or audible in the recording | Per-target visibility & listener-level sound | Observer-specific cues & enrichments |
| Ready to use | A media file | Layers linked by player and tick | Selected, aligned & validated exports |
Comparison with a standalone video file, not a claim about another provider. Corpus scale and generation capabilities supplied by Rankacy; layers are generated on demand, subject to source coverage.
We build the infrastructure around the dataset, too. We can select, transform and enrich the data, then deliver the views and features your team needs.
Choose the situations, players, perspectives and time windows that matter.
A focused slice of human experienceAdd visibility, spatial sound, geometry and features tailored to your question.
More context around every actionGenerate aligned RGB and depth. Choose the camera, resolution and HUD.
The observation your model needsInspect alignment, compare outputs and assemble an export for your workflow.
Data you can inspect and build onFrom a focused experiment to a custom training corpus, we work with you on the right selection, enrichments and delivery.
Build with Mesocort ↗Aligned sequences, camera records and human inputs.
Observer-specific visibility and sound context.
Movement, aim, timing and the context around a decision.
From a rich record of human play to models that explain what changes a game. This is already a working product.
From what happened
to what made the difference.
Our model turns match state into live win probabilities, identifies decisive moments, and explains the events behind a round’s outcome.
How does the chance of winning evolve?
Which moments changed the outcome?
What did each player contribute?
A model family, built for different questions. GPRT Flash supports fast inference. GPRT Pro goes deeper into match analysis.
Explore Rankacy Labs ↗A foundation for models that understand worlds, anticipate actions and learn from human experience. Explore the larger possibilities.
Research horizons, alongside the products already built above. Applying models beyond games remains a separate research and validation challenge.
We are Mesocort. Alongside the dataset and tools, we conduct our own research into human behavior and the intelligence behind a decision.
Loading 3D brain…
A proposed visual route involved in rapid responses to threat. The dimmed thalamus and brainstem provide anatomical context.
MRI-derived cortical anatomy. Region colors identify anatomy, not measured brain activity.
We use this rich record of perception and action to study how people respond under pressure. Our models Ember and Orbit investigate fight-or-flight outcomes from behavioral telemetry.
Can the moments before a decision help us predict how a person will respond?
Behavioral prediction
Behavioral prediction
Ongoing research. Our paper is under review; the methodology is available under NDA through Mesocort.
Anatomy: FreeSurfer fsaverage5 + Desikan–Killiany regions, via PennLINC · Source & credits. Visual pathway research: Kragel et al., 2021 · McFadyen et al., 2019.
A dataset. A toolchain. A research partner.
Let’s shape the data around what you want to discover.